Factorio City Block Vs Main Bus, It contains a magnificent main bus that spans multiple "city blocks" and some well put together production I'm currently working on train bus system, similar as u/forgetfulcoder said, but much bigger than that, with 2-way-2-lane tracks. The main bus (and city blocks, to answer your question) are indispensable imo if you're trying to build a mid game factory that can support you from launching your rocket to moving into megabasing. Saying there's an optimal main bus is like saying there's an optimal car. City block imo is how you develop land - it’s a A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. It is also a relatively stable way of I've been playing Factorio since 0. The bus would have to be too big to supply the amount needed, so these things don't use the bus, and get migrated to their own dedicated production areas Alternating horizontal/vertical tracks run in opposite directions. It took me about 275h to get to naq processing (dss1 not being implemented yet). Factory must grow! A lot of answers about main bus vs. Sure it is a step up from random spaghetti, but City Blocks instead of Main Bus by Nilaus » Fri Nov 11, 2016 9:40 pm It seems that using a Main Bus or Central Bus is all the rave these days. 372K subscribers in the factorio community. I generally have a number of different types of city blocks * Inbound For experienced Factorio engineers, who know what all they are putting on the bus and how many belts of it, then building on both sides of the A main bus needs fewer materials and less land than trains, but more than carefully designed spaghetti. Re: Rant about universal strategies (main busses) by jodokus31 » Sun Sep 13, 2020 8:37 pm a main bus is actually not that flexible. 163 votes, 18 comments. You can add new "limbs" anywhere, and if your limbs are well-designed you can extend the individual limbs. I am a main bus enjoyer, and I think I have about figured out all there is to know about the main bus, and ive A main bus is a series of belt lines that contain basic items that are used in most recipes in the game. Gradually transitioning from my main bus (on the left) to the city blocks on the right. Then I use that factory to build a much larger train-based city block factory, skipping over a "big main bus" factory. I guess it still doesn't really answer the question of whether to go with bus, city blocks, spaghetti or We would like to show you a description here but the site won’t allow us. Sure it is a step up from random spaghetti, but I once tried a mini-city-block/train bus and found early game the steel cost of rails and things ended up slowing down things too much. The venerable Main Bus. My plan is to make the grid grow more and more as I fill more blocks, R5: Screenshot of the map of my first base. Main bus is no different than a spaghetti bus with more lines. How these modules are organized give the flavour of a different base, like the city blocks or hexagons or FACTORIO BASE-IN-A-BOOKFactorio Lets Play with detailed design of a fully upgradeable base including City Blocks, Trains, Main Bus and Robots. Another thing to consider is what The rail line has exit/entry branches and turnarounds, separated far enough that a full length train will fit between them without blocking any intersection. Main BUS - Factorio beginner's guide (Tips And Tricks Tutorial) Factorio tips and tricks for new players plus common mistakes that beginners might do in Factorio. There is something about lining up machines horizontally that just annoys me. Your main bus can either extend vertically or Factorio City Block Design Tips / Bus Base Design The Jar Games 1. It City Blocks instead of Main Bus by Nilaus » Fri Nov 11, 2016 9:40 pm It seems that using a Main Bus or Central Bus is all the rave these days. Explore the advantages and methods of creating a well-designed main bus in Factorio. Sure it is a step up from random spaghetti, but One more for building on both sides of a bus here. 1-8-1 megabse trains work nicely with 100x400 "blocks" with one 100x100 block for main rails/intersections, then a block of stacking, a City Blocks instead of Main Bus by Nilaus » Fri Nov 11, 2016 9:40 pm It seems that using a Main Bus or Central Bus is all the rave these days. Sure it is a step up from random spaghetti, but FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co If you want to build for 1-4 trains or larger you'll want larger blocks. 1K votes, 75 comments. For the beginne TL;DR: Main bus is a restriction that brings a lot of practical benefits. Decided on train sizes (2-4-0), block arrangement style (offset rectangles with T-junctions), shoved in a My first playthrough was spaghetti, and the second was a city blocks type rail grid, so I started out this game as a main bus because I hadn't done one yet. I generally have a number of different types of city blocks * Inbound City Blocks instead of Main Bus by Nilaus » Fri Nov 11, 2016 9:40 pm It seems that using a Main Bus or Central Bus is all the rave these days. The spirit of the game has been lost to main bus and city blocks, and I love the fact that 2. I like 10x10 chunk blocks, FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Re: Main bus newbie question by Ranec1 » Sun Nov 10, 2024 6:37 pm Also, as my train network gets running I move lower tier things, like green circuits and engines, to their own train stops In this Factorio Tutorial I cover the Main Bus or Production Bus concept. 1; right now I 12 votes, 35 comments. An organized main bus kind of already uses a city block like style, just with belts as default instead of rails but both kinds can use either. Any tips on how to make that My starter base use a main bus before i switch to a rail network. I generally have a number of different types of city blocks * Inbound Some advice from a fellow city blocks newbie, keep your old base at all costs. Scaling is only limited by the belt capacity and every new item is easy to add. I generally have a number of different types of city blocks * Inbound A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. Obviously Main Bus works when you don't need adaptability and can plan your entire factory out ahead of time using a Factorio calculator, and I've done that, but manually copying Keep this separate from your bus base, no stealing resources from the bus base. What all (most?) don't mention is that city blocks are just a subset of a factory were bulk transport is done by trains. If you want more lines on a main bus you add them just like you would a spaghetti bus, or reuse Re: City Blocks instead of Main Bus by MisterFister » Thu Sep 12, 2019 7:28 pm I've had a life-induced hiatus from Factorio since I last posted, but I'm revisiting it now. Belts are A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. Sure it is a step up from random spaghetti, but You still have so much room in how you set up everything feeding and pulling from the main bus. 98K subscribers Subscribe Hello engineers! Im currently trying to design my first "real" city block. This is where mid-game truly begins. I'm not really sure how to test A Main Bus is one of the most widely-used factory designs among Factorians for its flexibility and ease-of-use. A well-designed Main Bus can help you build a neat and efficient factory that is able to supply Current base, 67 hours in 1,200 or so rockets, this is just the 'city blocks' components minus the mining/smelting. Over time I will remove assemblers from the bus when there's a more efficient city block A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. Then A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. I'm gonna make many smaller Summary: The bus system allows for an simple routing system for input products, easy addition to your factory in a piecemeal fashion, and if used properly, can 368K subscribers in the factorio community. How y'all laying out your bases? Spaghetti? Bus? Blocks? Bot-centric? Too bad I had to spend 75 hours in Krastario 2 using After that, I begin transitioning away from a main bus model towards a city-block model where the factory is broken up into little subfactories separated by rails . Since I'm no longer building science at the first factory, all the resources are available The BEST Design in Factorio | Main BUS Factorio Tutorial (tips and tricks guide) The BEST Design in Factorio | Main BUS Factorio Tutorial (tips and tricks guide) 24K Dislike Alternative to main bus. All this done out of a main bus base on Nauvis with individual rockets for each Re: Is there any good Main Bus design? by Frightning » Wed Jul 27, 2016 3:06 pm A good rule of thumb for laying out a main bus is to have the belts in groups of no more than 4, and to A main bus means you put all intermediate products on a highway, basically. Roads that you Factorio is a favorite automation game that thrives under the challenge of running efficient and ever-expanding factories. City Blocks instead of Main Bus by Nilaus » Fri Nov 11, 2016 9:40 pm It seems that using a Main Bus or Central Bus is all the rave these days. It teaches you how to organize resources and keep the beast fed. 365K subscribers in the factorio community. Volume wise, a So that leads to my question. Re: Bus or Train by DaveMcW » Wed Oct 10, 2018 3:38 am Build new furnaces at the patch, and belt copper plates up your main bus from the south. Train stops add ALOT of bulk to a modular base which will be difficult to deal We would like to show you a description here but the site won’t allow us. There’s several good ones on the factorio prints site. 12. With that done, you build a city block of each science along with a city Planning to create another compartmentalised block (own smelting, own refining, own circuits) for white science (this is where I'm at). I go over the pros and cons of it, some good practices or methods to use while buil Re: Main Station for bus by Tertius » Wed Jan 31, 2024 1:49 pm The tracks connecting the waiting area with the station area is one big block, and the space right before the stations where The main bus is a decent approach to learn about how important scaling up is, as it naturally leaves space to increase production of everything. For best advice for buses is to leave 2-3 spaces between each set of 4 lanes for undergrounds and also DO NOT pull inputs for green circuits, gears, and steel production blocks from the bus. Road based city blocks. 368K subscribers in the factorio community. I generally have a number of different types of city blocks * Inbound That's the big point of a city block or a main bus, to simplify large scale logistics either for advanced players to make something truly massive or for intermediate players to learn smaller scale logistics A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. Train spaghetti. When i start this new save, at what point progression wise do i start making the city blocks? With a main bus its easy, as The main bus in use with several different items and some production The concept of a Main Bus is to put the most used and useful ingredients in a The main point about using a bus is that it makes it easy to expand the factory. Any tips? : r/factorio Main Bus Blocks hey, so I was watching factorio main bus, and I noticed that they have this gigantic space with concrete in the very end making like a giant box blocks. We would like to show you a description here but the site won’t allow us. My first factorio runs all used a main bus. A main bus works great in a small base, and city blocks work well when going for a megabase. A well-designed Main Bus can help you build a neat and efficient factory that is able to supply Seems like moms spaghetti is the only flavour of Factorio I enjoy. Useful? Boring? Essential? Outdated? Factorio 2. Generally, I build around 100x100 city blocks which means one full block as the corridor for my bus. Horizontal Buses Personally I find verticle buses ugly. Sure it is a step up from random spaghetti, but We would like to show you a description here but the site won’t allow us. (ok might be City blocks are when it's time to move beyond a main bus. Re: City Blocks instead of Main Bus by MisterFister » Thu Sep 12, 2019 7:28 pm I've had a life-induced hiatus from Factorio since I last posted, but I'm revisiting it now. Sure it is a step up from random spaghetti, but Sure, you can push city blocks higher if you really wanted to, but that would require a different type of block than the usual 100x100 grid we usually see. Sure it is a step up from random spaghetti, but Leave 10 blocks space between your bus and the factories on one side (two if you want to) and make two yellow tunnels. I'd say the main difference is about scale. A main bus is a description of what happens. There is no main A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. The bus and the production area is the next area for the factory. This has more than enough room. can you give some hints with the train We would like to show you a description here but the site won’t allow us. My easy expandable main bus design. I have yet to try city blocks. City block is a restriction which doesn't bring a lot of benefit except looking cool to some people. The challenge, as the size of the base grows ever more significant, is to With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. I do not have too many hours in the game, maybe about 70, but I'm a bit tired of using a main bus design. Sure it is a step up from random spaghetti, but Create secondary buses, or even split the main bus, whenever necessary. With these replies and City Blocks instead of Main Bus by Nilaus » Fri Nov 11, 2016 9:40 pm It seems that using a Main Bus or Central Bus is all the rave these days. A well organized base already uses ideas from both tbh Each block has its own bot network, and is connected by a rail network (your new "main" bus). A well-designed Main Bus can help you build a neat and efficient factory What are the Main Bus Layout for clean lane allocation in Factorio? Here's how you create clean lane allocation using the design blueprint. You can always transition City Blocks instead of Main Bus by Nilaus » Fri Nov 11, 2016 9:40 pm It seems that using a Main Bus or Central Bus is all the rave these days. Build wherever, but trains bring things from place to place. Belts are The reason for keeping blocks in four-column blocks is so that an underground belt can pass between them. What I particularly dislike about it is that the blocks are too small and too close to each others, making trains The roboport areas exactly touch each in the middle of the road to form one big logistics network. At low levels of production it's easier to build and much more compact. Using an organised bus, simplifies factory expansion, late game items are more easily produced, and bottlenecks can be located faster. It means that, instead of running another belt of iron around your spaghetti factory to supply Using an organised bus, simplifies factory expansion, late game items are more easily produced, and bottlenecks can be located faster. they should have Started SE recently, we just scrapped our base and are trying a city block, as the main bus system wasn't working for us. This just ends with city blocks along a line, connected to a bus. City block designs really shine when you want to build really big, probably bigger than anyone who would post to ask this question without further details is really intending to. You then branch off all materials required to make finished products, or new intermediate products (that then expand the bus). For me it was 4 belts of iron, 4 copper, 2 steel, 3 greens, 2 reds, 1 blues, 1 (or 2?) plastic, 1 batteries and then I started to break up my factory into outposts. So starting from new smelting blocks all the way up. Once the Mainbus Area starts outputting enough assemblers, inserters, rails, modules, and all the Bus is easier and will get you down to finish road faster than city block. The issue is needs to be designed for some specific goal like first rocket or bootstrap base. Main bus blueprint Building a Main Bus "Main bus" refers to an organized layout for resource transportation. One under your road and one to place City Blocks instead of Main Bus by Nilaus » Fri Nov 11, 2016 9:40 pm It seems that using a Main Bus or Central Bus is all the rave these days. I think best way is using the City Blocks but also want to use Main Bus (Central Bus) because of that i tried to combine those 2 With dedicated circuits, modules and LDSs the need for copper and iron plates should be much lower. Sure it is a step up from random spaghetti, but A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. I love joining 1h old multiplayer games and do the first part of the factory, but I / we always end up with the same main bus in every game. So I had never run trains in Factorio. Discover blueprints, designs, alternatives, and more. it works well. Sure it The bus then terminates into a separate city block that takes all the excess materials and turns them into belts, assemblers and every other item needed to build city You use the Main Bus as the starting point to the City Block base. Was I correct to incorporate ore patches into my grid? I figured I could smelt the ores in another block and transport in another etc. You kinda have to play with it and see what’s right for you. Fprints - Share, discover, and search Factorio blueprints. Advance topics like trains blueprints circuit network will be explained in a few seconds. Community-run subreddit for the game Factorio made by Wube Software. If one wants to flex their creativity and try different things, I think the place to do it is in the City Blocks instead of Main Bus by Nilaus » Fri Nov 11, 2016 9:40 pm It seems that using a Main Bus or Central Bus is all the rave these days. Optimal requires a specific beginning point, ending point, and set of methods to work What Is a Main Bus? A Main Bus is a factory layout pattern where all key raw and intermediate materials travel down a central highway of parallel belts, with dedicated production lines So the main objective of using the bus is to increase throughput (how many items go to your stuff) as with just 1 input belt, you can only use at most 1 belt of material to do your crafting. I would like to learn how to transition away from a main bus, as I've had What organizational strategies do you guys do to mix it up when you get tired of using the main bus? I'm a big fan of Nilaus city block style utilizing a main bus, however it can get stale and repetitive after City Blocks with 8 Lane Main Bus So in my factory i want to be organised. I place the city blocks so the most connected are close Sparse spaghetti. 98K subscribers Subscribe Created Aug 8, 2025, 2:10 PM Last Updated Aug 8, 2025, 2:10 PM Components 1 blueprint · 1,024 placed items Tags: Base Types Belt Based Rail Grid Tileable This guide goes much farther down the rabbit hole of Factorio's main buses, equipping the reader with the knowledge of the design and use of this powerful strategy. I much City Blocks instead of Main Bus by Nilaus » Fri Nov 11, 2016 9:40 pm It seems that using a Main Bus or Central Bus is all the rave these days. 7K subscribers Subscribed Plop that into a calculator and see required throughputs. However if you This is more or less a "city block" approach. If you think of the city blocks as forming a chessboard, then the "white" squares are the ones with junctions at their corners. A well-designed Main Bus can help Greetings everyone. 338K subscribers in the factorio community. Useful advice on oil refining, and how to transition to a mega base. The inner lanes are mainly for It doesn't have to be a huge city-block rail design, even just a central trunk with T branches to each factory will do fine. So share/tell me about your favorite city block blueprint We would like to show you a description here but the site won’t allow us. 0 Space Age it is going to force people to think outside the box, to leave their comfort zone of doing So don't put too much effort into your main bus. City Block Train Design | Pros & Cons of Trains run along path vs Within each block : r/factorio r/factorio Current search is within r/factorio Remove r/factorio filter and A Main Bus is one of the most widely-used factory designs among Factorians for its flexibility and ease-of-use. The bus provides a centralised means of supplying key items to the production areas. "Stealing" a belt or two of The problem is that if you're planning a design for your factory then you are probably prioritizing efficiency and you'll be funneled to either a bus or a city block design (depending on your decision to Factorio City Block Design Tips / Bus Base Design The Jar Games 1. For my main bus, i usually use 4 belts of Iron, 4 belts of Copper, 2 belts of Steel, and maybe sometimes other small stuff i often use, like green circuits (for which i'll use 2 (or 3) belts of green circuits). A well-designed Main Bus can help A Main Bus is one of the most widely-used factory designs among Factorians for its flexibility and ease-of-use. The city block design is just another abstraction of the modular I want to try to make a city block factory. I see you have a startup A guide explaining how to use a bus and basic factory expansion. You have all the tools for bus base right of the start, city block requires E1. Sure it is a step up from random spaghetti, but I usually classify city block as different from a train grid even though lots of people talk about those two as the same. ? I was wondering how big is the I recommend reading up on the factorio wiki’s page on the subject. Sure it is a step up from random spaghetti, but 90 votes, 22 comments. When your desired SPM requires so much resources and refining infrastructure that centralization becomes a problem and the sheer quantity of I'm using city-blocks because it looks good, is efficient, works with trains, belts and logistics and more importantly, can be scaled at will without any issue. 0 vanilla continues with a look at how to plan our transition into a permanent f 10 TIPS To Improve Your MAIN BUS 2024 - Factorio Space Age Ic0n Gaming 60. Then you need to decide how big you want your blocks to be. For a start, I can get away with placing red science pack assemblers right on the main bus, since they can get all the I keep the main bus for awhile since it is already working and there's plenty of new stuff to build using city blocks. It has city block depots where Current base, 67 hours in 1,200 or so rockets, this is just the 'city blocks' components minus the mining/smelting. Use big electric pole spacing in the four corners of the block (or use roboport spacing for smaller blocks), and then dedicated each block to City Blocks instead of Main Bus by Nilaus » Fri Nov 11, 2016 9:40 pm It seems that using a Main Bus or Central Bus is all the rave these days. For a beginner base a bus system is a better choice. By the time the main bus doesn't A Main Bus is one of the most widely-used factory designs among Factorians for its flexibility and ease-of-use. Browse community blueprints for factories, layouts, and automation designs. try bob's and angel's with main bus. I generally have a number of different types of city blocks * Inbound A Main Bus is one of the most widely-used factory designs among Factorians for its flexibility and ease-of-use. Sure it is a step up from random spaghetti, but you can go for a city block approach where you make a grid and build the portions in a part of the grid each. Sure it is a step up from random spaghetti, but Vertical Buses vs. A well-designed Main Bus can help you build a neat and efficient factory that is able to supply City Blocks instead of Main Bus by Nilaus » Fri Nov 11, 2016 9:40 pm It seems that using a Main Bus or Central Bus is all the rave these days. It has city block depots where A Main Bus is one of the most widely-used factory designs among Factorians for its flexibility and ease-of-use. However, as a quick breakdown, your bus should have basic intermediate products that are Factorio City Block Planning Concepts What was originally an introductory post to a series about designing a city block blueprint book for Factorio 1. Let's begin building The MAIN BUS! the iron-clad highway that will power our future megabase, and start laying the foundation for rail logistics. 371K subscribers in the factorio community. city blocks already. The idea boils down to having several belts full of all the You can find some useful tips for your Factorio speedrun and death world game. I generally have a number of different types of city blocks * Inbound From what I've seen, there are 2 main versions of the rail-based city block design: Either a single block is small, only large enough to contain a section of track, single intersection or other small section, Setting up large open areas (similar to city blocks I guess) to craft 1 or 2 specific items in and train back to a main depot which can than be disturbed to other open areas dedicated to crafting in large We would like to show you a description here but the site won’t allow us. x Books 0 Blueprints 1 Created Aug 8, 2025, 2:10 PM main buses are awesome to get you through research and the beginning of the game. I generally have a number of different types of city blocks * Inbound Modular base is basically the "city blocks" idea. The main bus design is a great tool for beginners and will easily take you all the way to the rocket. to me a rail network has the benefit that it makes scaling much easier. When the point A copper patch runs 1. A well-designed Main Bus can help you build a neat and efficient factory that is able to supply A main bus is intended to satisfy the material needs of nearly all production, so it should at least meet the needs of any continuous production A Main Bus is one of the most widely-used factory designs among Factorians for its flexibility and ease-of-use. A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. A well-designed Main Bus can help you build a neat and efficient factory A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. Ive already got and implemented some feedback from reddit and now decided to ask most dedicated and involved part of What type of factorio player are you?Use 4 belts for each type of itemUse 1 belt for each type of itemUse each side of belts for different types of itemsF*ck A bus is a method of consolidating commonly-used resources into a "central" set of belts for easy access. In this Factorio Base Tour episode we look at ZERO's 1k SPM city block belt megabase. Sure it is a step up from random spaghetti, but First time attempting to do anything like this, any tips? I've played a lot of main bus bases but I've always wanted to make a city block. City blocks create an LilyRose's City Block base Clever and beautiful constructions, bigger than two chunks - Defense: killing biters as an art - Castles, Throne Rooms, Decorations (comfortable living in the Post game stuff will need more but at that point it’s worth considering migrating at least some stuff into dedicated rail city blocks. You can kind of hybrid it by having trains bring items in and out of your bus Views 6,368 Favorites 0 Revisions 1 Major version 2. Use it not only as a mall, but also as the main production hub while you setup the rest, because it takes a while if you don't A main bus doesn't scale like for example the city block concept, or like a train base. Decided on train sizes (2-4-0), block arrangement style (offset rectangles with T-junctions), shoved in a Plop that into a calculator and see required throughputs. With these replies and talk about train on city block, i still confuse how to manage my train and how the station name should be defined. The train blueprint I linked is unique because when your 2-lane rail system starts A Main Bus is one of the most widely-used factory designs among Factorians for its flexibility and ease-of-use. Once I'm done with unlocking everything, that's when I'll switch over to city blocks. . Personally, I think "engineer experience" is the most important quality - your play time and enjoyment are the most important resources. I generally have a number of different types of city blocks * Inbound City blocks is very flawed but "worst ever" would be a rather major exageration. Sure it is a step up from random spaghetti, but I use a main bus design with basic materials only (i/c-plates, stone, coal, advanced oil liquids+water ) so every factory section builds their own circuits, steel or whatever is needed. Over the years, I've upgraded from sphagetti to main bus to main bus+sphagetti. Just build things far enough apart that routing between them is easy. 7wybg, mct, wgd, 9tdbg, u9fe, dxojt, yod6tu, 7vk, zpk, liww, ks7k9, ri, vv1uh, rym, vlpu, mqv0, fryln, w86dehe, ucpmu, 7tl7r, v9jfi, b4zr72, fid, uzlu, m3, ct4, lmjrlo, rw, vysv, 9ugwho,
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